Baldur’s Gate 3 is a DnD-based adventure RPG. It is an open-world, exploration-based, turn-based RPG that takes place in the mystical world of DnD. The game is filled to the brim with various stats, classes, and effects for you to take into consideration. Each class also has a specific list of spells and abilities unique to it, and they are divided into further subclasses. To master the game and ease your in-game journey, you will need to learn and understand these spells unique to your class or subclass and know when to use them.
There being so many classes and spells in the game makes understanding them and learning when to use them a difficult task. If you’re finding this daunting as well, don’t worry. This article is intended to make it easy to understand and learn, so you can master the game quicker. Keep reading to learn more about all the Conjuration Spells featured in Baldur’s Gate 3.
Baldur’s Gate 3 (BG3) All Conjuration Spells List
Conjuration Spells are spells specifically designed to summon, create, or transport objects between two in-game points. These are very specialized spells, and their use is often understood in context. If you are in a room blocked by many objects, you may want to use conjuration spells to remove them from your path. Here, you will find them listed, sorted by level and class, with a brief description to explain them.
Level 1 Spells
Name | Class | Level | Description |
Arms of Hadar | Warlock | 1 | Calls tendrils of Dark energy that stop enemies from reacting |
Ensnaring Strike (Ranged) | Rangers | 1 | Summons Thorny vines during attack that have a chance to Ensnare the target (ranged) |
Entangle | Druids | 1 | Creates a vine surface, that slows and entangles enemies |
Find Familiar | Wizards/ Warlocks/ Fighters | 1 | Summon a fey spirit that takes the form of an animal. |
Find Familiar: Scratch | Clerics | 1 | Summons Scratch |
Fog Cloud | Wizard/ Ranger/ Fighters/ Druids | 1 | Creates an obscuring cloud. |
Grease | Wizard/ Fighters | 1 | Covers the ground in grease and makes the enemies prone to falling. |
Hail of Thorns | – | 1 | Creates exploding thorns that damage on impact (1d6 damage) and then explode. The explosion deals 1d10 Piercing damage. |
Ice Knife | Wizard/ Fighter/ Druids | 1 | Throw an ice shard that does 1-10 piercing damage as well as cold damage (2-12) when exploded. Leaves an ice surface once used. |
Level 2-4 Spells
Name | Class | Level | Description |
Cloud of Daggers | Wizards/ Warlocks/ Bards | 2 | Creates a tornado of daggers dealing damage to anyone caught in it. |
Flaming Sphere | Wizards/ Druids | 2 | Summons a flaming sphere that can be moved around and deals damage to enemies. |
Misty Step | Wizards/ Warlocks/ Rogues | 2 | Lets you teleport to an unoccupied location. |
Web | Wizards | 2 | Covers an area with thick webbing that slows and enwebs enemies. |
Sleet Storm | Wizards | 3 | Creates a storm that can extinguish fires, creates an ice surface, and disrupts the concentration of enemies using spells. |
Spirit Guardians | Clerics | 3 | You can summon spirits to shield and guard you. Enemies take Radiant or Necrotic damage from them, and their movement speed is reduced drastically. |
Stinking Cloud | Wizard/Warlocks | 3 | Creates a cloud of gas that prevents enemies from taking action at all. |
Call Lightning | – | 4 | Call lightning to strike all targets. Can be used 10 more turns without sacrificing a spell slot. |
Dimension Door | – | 4 | Teleports you and one medium-sized ally to a location of your choice that you can see. |
Guardian of Faith | – | 4 | Calls a divine guardian that attacks all enemies. |
Cantrips and Common Conjuration Spells
Name | Class | Type | Description |
Acid Splash | Clerics/ Eldtrich Knights | Cantrip | Throw a bubble of acid that damages any enemies it hits. |
Githyanki Psionics: Mage Hand | – | Cantrip | Create a hand that can interact with objects (invisible). |
Mage Hand | Wizards/Rogues/Clerics/Bards/Eldritch Knights | Cantrip | Create a hand that can interact with objects (not invisible). |
Poison Spray | Warlocks/Rogues/ Clerics/ Eldritch Knights | Cantrip | Produce a poisonous/noxious gas to damage enemies. |
Produce Flame | – | Cantrip | Flame in hand sheds light and deals damage when thrown at enemies. |
We hope this list helps you understand the variety of conjuration spells featured in BG3. If you found this article useful, consider visiting Android Gram for more such interesting guides.