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Home Apps/Games

Oblivion Remastered All Spells List & Where to Buy Them

by SayaN
25th April 2025
in Apps/Games, Games, News
0
oblivion-remastered-all-spells-list-where-to-buy-them--min

For mages in Oblivion Remastered, spells are nothing short of a boon. The mage class is known for their use of different spells in battles, and if you have chosen your character’s class as mage, of course you will need to get hold of different spells to add to your arsenal. So, in this guide, we have shared the list of all the available spells in the game along with details regarding where you can buy them.

Spells in Oblivion Remastered can be purchased via various merchants that are scattered across the vast lands of Cyrodiil. These merchants are typically found in magic shops; some appear in Mages Guild chapters while some are present in Great Chapels. And just like not every vendor has access to all weapons in the game, the same goes for spells. You will have to interact with various vendors to find the spell you want and this search can get tedious.

Also read: RuneScape Dragonwilds All Potions List & How to Craft Them

Oblivion Remastered All Spells List & Where to Buy Them

oblivion-remastered-all-spells-list-where-to-buy-them--min

Well, before you see the list of all spells available in the game, here’s a list of all merchants that sell spells along with their location:

Merchant Location Spell Types
Marc Gulitte Anvil Mages Guild Restoration
Selene Duronia Great Chapel of Dibella (Anvil) Conjuration, Restoration
Thaurro Anvil Mages Guild Alteration, Conjuration, Destruction, Mysticism, Restoration
Delphin Jend Bravil Mages Guild All
Eris Senim Great Chapel of Mara (Bravil) Conjuration, Restoration
Ita Rienus Bravil Mages Guild Illusion, Mysticism
Ungarion Warlock’s Luck (Bravil) All
Isa Raman Great Chapel of Talos (Bruma) Conjuration, Restoration
Selena Orania Bruma Mages Guild All
Volanaro Bruma Mages Guild All
Kinther Great Chapel of Arkay (Cheydinhal) Conjuration, Illusion, Mysticism, Restoration
M’raaj-Dar Dark Brotherhood Sanctuary Alteration, Destruction, Illusion, Mysticism, Restoration
Ohtesse Great Chapel of Arkay (Cheydinhal) Conjuration, Illusion, Mysticism, Restoration
Orintur Cheydinhal Mages Guild Alteration
Trayvond the Redguard Cheydinhal Mages Guild Alteration, Conjuration, Destruction, Mysticism, Restoration
Alberic Litte Chorrol Mages Guild All
Athragar Chorrol Mages Guild Conjuration, Illusion
Orag gra-Bargol Great Chapel of Stendarr (Chorrol) Conjuration, Illusion, Restoration
Aurelinwae Mystic Emporium (Imperial City Market District) All
Borissean Arcane University (Imperial City) All
Calindil Mystic Emporium (Imperial City Market District) All
Edgar Vautrine Edgar’s Discount Spells (Imperial City Market District) All
Gaspar Stegine Arcane University (Imperial City) All
Raminus Polus Arcane University (Imperial City) All
Agata Leyawiin Mages Guild Mysticism
Alves Uvenim Leyawiin Mages Guild Alteration, Conjuration, Destruction, Mysticism, Restoration
Avrus Adas Great Chapel of Zenithar (Leyawiin) Restoration
Adrienne Berene Skingrad Mages Guild Destruction
Druja Skingrad Mages Guild Alteration, Conjuration, Destruction, Mysticism, Restoration
Sulinus Vassinus Skingrad Mages Guild Alteration, Conjuration, Destruction, Mysticism, Restoration
Vigge the Cautious Skingrad Mages Guild Conjuration, Destruction
Tumindil Great Chapel of Julianos (Skingrad) Conjuration, Restoration
Kovan Kren Dunbarrow Cove Illusion, Restoration
Melliwin Dunbarrow Cove Mysticism, Restoration
Tahm Blackwell Dunbarrow Cove Alteration, Restoration

Now that you know where you can find the merchants to buy spells, here’s the list of all spells in Oblivion Remastered:

Spell School Range Effect
Absorb Attribute – Agility


Novice

Restoration Touch Transfers 5 points of Agility from an enemy to the caster for 20 seconds
Absorb Attribute – Endurance


Novice

Restoration Touch Transfers 5 points of Endurance from an enemy to the caster for 20 seconds
Absorb Attribute – Intelligence


Novice

Restoration Touch Transfers 5 points of Intelligence from an enemy to the caster for 20 seconds
Absorb Attribute – Luck


Novice

Restoration Touch Transfers 5 points of Luck from an enemy to the caster for 20 seconds
Absorb Attribute – Speed


Novice

Restoration Touch Transfers 5 points of Speed from an enemy to the caster for 20 seconds
Absorb Attribute – Strength


Novice

Restoration Touch Transfers 5 points of Strength from an enemy to the caster for 20 seconds
Absorb Attribute – Willpower


Novice

Restoration Touch Transfers 5 points of Willpower from an enemy to the caster for 20 seconds
Absorb Fatigue


Novice

Restoration Touch Transfers 10 points of Fatigue from an enemy to the caster
Absorb Health


Novice

Restoration Touch Transfers 5 points of Health from an enemy to the caster
Absorb Magicka


Novice

Restoration Touch Transfers 10 points of Magicka from an enemy to the caster
Absorb Skill – Acrobatics


Novice

Restoration Touch Transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds
Absorb Skill – Alteration


Journeyman

Restoration Touch Transfers 15 points of Alteration skill from an enemy to the caster for 10 seconds
Absorb Skill – Athletics


Novice

Restoration Touch Transfers 5 points of Athletics skill from an enemy to the caster for 10 seconds
Absorb Skill – Blade


Expert

Restoration Touch Transfers 25 points of Blade skill from an enemy to the caster for 15 seconds
Absorb Skill – Block


Journeyman

Restoration Touch Transfers 5 points of Acrobatics skill from an enemy to the caster for 10 seconds
Absorb Skill – Blunt


Expert

Restoration Touch Transfers 25 points of Block skill from an enemy to the caster for 15 seconds
Absorb Skill – Conjuration


Journeyman

Restoration Touch Transfers 15 points of Conjuration skill from an enemy to the caster for 10 seconds
Absorb Skill – Destruction


Expert

Restoration Touch Transfers 15 points of Destruction skill from an enemy to the caster for 10 seconds
Absorb Skill – Hand-to-Hand


Apprentice

Restoration Touch Transfers 10 points of Hand-to Hand skill from an enemy to the caster for 10 seconds
Absorb Skill – Heavy Armor


Journeyman

Restoration Touch Transfers 15 points of Heavy Armor skill from an enemy to the caster for 10 seconds
Absorb Skill – Illusion


Novice

Restoration Touch Transfers 5 points of Illusion skill from an enemy to the caster for 10 seconds
Absorb Skill – Light Armor


Apprentice

Restoration Touch Transfers 10 points of Light Armor skill from an enemy to the caster for 10 seconds
Absorb Skill – Marksman


Journeyman

Restoration Touch Transfers 15 points of Marksman skill from an enemy to the caster for 10 seconds
Absorb Skill – Mercantile


Apprentice

Restoration Touch Transfers 10 points of Mercantile skill from an enemy to the caster for 10 seconds
Absorb Skill – Mysticism


Apprentice

Restoration Touch Transfers 10 points of Mysticism skill from an enemy to the caster for 10 seconds
Absorb Skill – Restoration


Apprentice

Restoration Touch Transfers 10 points of Restoration skill from an enemy to the caster for 10 seconds
Absorb Skill – Security


Novice

Restoration Touch Transfers 5 points of Security skill from an enemy to the caster for 10 seconds
Absorb Skill – Sneak


Expert

Restoration Touch Transfers 25 points of Sneak skill from an enemy to the caster for 15 seconds
Aegis


Master

Alteration Self Gain 50 points of armor for 1 minute
Alluring Gaze


Novice

Illusion Target Increases the Disposition of a character up to his/her 3rd level for 30 seconds
Arctic Blow


Expert

Destruction Touch Deals 80 points of frost damage to a single target
Beast of Burden


Master

Alteration Touch Allows the caster to carry 250 additional pounds for 6 minutes
Beguiling Touch


Novice

Illusion Touch Increases the Disposition of a character up to his/her 3rd level for 30 seconds
Blazing Spear


Journeyman

Destruction Target Deals 35 points of fire damage to a single target
Blizzard


Master

Destruction Target Deals 75 points of frost damage to all creatures in a 20-foot radius
Bound Boots


Novice

Conjuration Self Summons and equips a pair of Daedric boots for 20 seconds
Bound Bow


Journeyman

Conjuration Self Summons and equips a Daedric bow for 15 seconds
Bound Cuirass


Journeyman

Conjuration Self Summons and equips a Daedric cuirass for 60 seconds
Bound Dagger


Novice

Conjuration Self Summons and equips a Daedric dagger for 15 seconds
Bound Gauntlets


Novice

Conjuration Self Summons and equips a pair of Daedric gauntlets for 60 seconds
Bound Greaves


Apprentice

Conjuration Self Summons and equips Daedric greaves for 60 seconds
Bound Helmet


Novice

Conjuration Self Summons and equips a Daedric helmet for 20 seconds
Bound Mace


Journeyman

Conjuration Self Summons and equips a Daedric mace for 15 seconds
Bound Shield


Expert

Conjuration Self Summons and equips a Daedric shield for 120 seconds
Bound Sword


Expert

Conjuration Self Summons and equips a Daedric longsword for 15 seconds
Bound War Axe


Apprentice

Conjuration Self Summons and equips a Daedric war axe for 15 seconds
Burdening Touch


Novice

Alteration Self Increases the target’s Encumberance by 15 for 15 seconds
Burning Touch


Novice

Destruction Touch Deals 10 points of fire damage to a single target
Calming Touch


Journeyman

Illusion Touch Reduces aggression of target creature by 30 for 20 seconds
Candlelight


Journeyman

Illusion Self Qeates a 40-foot sphere of light around the caster for 3 minutes
Chameleon


Journeyman

Illusion Self Conceals the caster by 25% for 30 seconds
Cloak


Master

Illusion Self Conceals the caster by 75% for 30 seconds
Cold Touch


Novice

Destruction Touch Deals 15 points of frost damage to a single target
Command Creature


Apprentice

Illusion Target Forces a creature of Level 2 or lower to fight for the caster for 30 seconds
Command Humanoid


Apprentice

Illusion Target Forces a humanoid of Level 2 or lower to fight for the caster for 30 seconds
Commanding Touch


Apprentice

Illusion Touch Forces a creature of Level 3 or lower to fight for the caster for 30 seconds
Consume Health


Journeyman

Restoration Touch Transfers 20 points of Health from an enemy to the caster
Convalescence


Apprentice

Restoration Target Heals 15 points of Health damage to another creature
Corrode Armor


Apprentice

Destruction Touch Deals 30 points of damage to an enemy’s armor
Corrode Weapon


Journeyman

Destruction Touch Deals 60 points of damage to an enemy’s weapon
Cure Disease


Journeyman

Restoration Self Removes diseases from the caster
Cure Paralysis


Apprentice

Restoration Self Removes paralysis from the caster
Cure Poison


Apprentice

Restoration Self Removes effects caused by poison from the caster
Curse of Weakness


Novice

Destruction Touch Deals 15 points of Fatigue damage to a single target
Damage Attribute – Agility


Novice

Destruction Target Deals 1 point of Agility damage to a single target
Damage Attribute – Endurance


Novice

Destruction Target Deals 1 point of Endurance damage to a single target
Damage Attribute – Intelligence


Journeyman

Destruction Target Deals 5 points of Intelligence damage to a single target
Damage Attribute – Luck


Novice

Destruction Target Deals 1 point of Luck damage to a single target
Damage Attribute – Speed


Apprentice

Destruction Target Deais 3 points of Speed damage to a single target
Damage Attribute – Strength


Journeyman

Destruction Target Deals 5 points of Strength damage to target
Damage Attribute – Willpower


Apprentice

Destruction Target Deals 3 points of Willpower damage to a single target
Daylight


Master

Illusion Self Creates a 60-foot sphere of light around the caster for 8 minutes
Debilitate


Journeyman

Illusion Touch Paralyzes a single target for 3 seconds
Defend


Apprentice

Alteration Self Gain 15 points of armor for 30 seconds
Devour Health


Expert

Restoration Touch Transfers 40 points of Health from an enemy to the caster
Dimiss Undead


Expert

Conjuration Target Greatly increases the chance that an undead will flee for 1 minute
Dire Enervation


Expert

Destruction Target Deals 60 points of temporary Fatigue damage for 30 seconds
Dire Wound


Journeyman

Destruction Target Deals 30 points of temporary Health damage for 10 seconds
Disintegrate Armor


Expert

Destruction Touch Deals 100 points of damage to an enemy’s armor
Disintegrate Weapon


Master

Destruction Touch Deals 150 points of damage to an enemy’s weapon
Dispel Other


Apprentice

Mysticism Target 30% chance of dispelling a magical effect on the target
Dominate Creature


Expert

Illusion Target Forces a creature of Level 9 or lower to fight for the caster for 30 seconds
Dominate Humanoid


Expert

Illusion Target Forces a humanoid of Level 9 or lower to fight for the caster for 30 seconds
Dominating Touch


Journeyman

Illusion Touch Forces a humanoid of Level 6 or lower to fight for the caster for 30 seconds
Drain Attribute – Agility


Novice

Destruction Target Deals 5 points of temporary Agility damage for 20 seconds
Drain Attribute – Endurance


Novice

Destruction Target Deals 5 points of temporary Endurance damage for 20 seconds
Drain Attribute – Intelligence


Journeyman

Destruction Target Deals 15 points of temporary Intelligence damage for 25 seconds
Drain Attribute – Luck


Novice

Destruction Target Deals 5 points of temporary Luck damage for 20 seconds
Drain Attribute – Speed


Apprentice

Destruction Target Deals 10 points of temporary Speed damage for 20 seconds
Drain Attribute – Willpower


Apprentice

Destruction Target Deals 10 points of temporary Willpower damage for 20 seconds
Drain Skill – Alteration


Journeyman

Destruction Target Reduces Alteration skill by 15 for 25 seconds
Drain Skill – Blade


Expert

Destruction Target Reduces Blade skill by 20 for 45 seconds
Drain Skill – Conjuration


Expert

Destruction Target Reduces Conjuration skill by 20 for 45 seconds
Drain Skill – Destruction


Journeyman

Destruction Target Reduces Destruction skill by 15 for 25 seconds
Drain Skill – Hand-to-Hand


Journeyman

Destruction Target Reduces Hand-to-Hand skill by 15 for 25 seconds
Drain Skill – Heavy Armor


Journeyman

Destruction Target Reduces Heavy Armor skill by 1 5 for 25 seconds
Drain Skill – Illusion


Apprentice

Destruction Target Reduces Illusion skill by 10 for 20 seconds
Drain Skill – Marksman


Apprentice

Destruction Target Reduces Marksman skill by 10 for 20 seconds
Drain Skill – Restoration


Expert

Destruction Target Reduces Restoration skill by 20 for 45 seconds
Ease Burden


Apprentice

Alteration Self Allows the caster to carry 50 additional pounds for 4 minutes
Electric Shell


Apprentice

Alteration Touch Caster gains 10 points of armor and 10% resistance to shock for 30 seconds
Electric Touch


Apprentice

Destruction Touch Deals 25 points of shock damage to a single target
Electrocution


Master

Destruction Target Deals 110 points of shock damage to a single target
Encumbering Touch


Journeyman

Alteration Self Increases the target’s Encumberance by 50 for 25 seconds
Enthralling Presence


Journeyman

Illusion Target Increases the Disposition of all characters up to their 6th level within 20 feet for 30
Entropic Bolt


Apprentice

Destruction Target Deals 10 points of Health damage to a single target
Entropic Touch


Novice

Destruction Touch Deals 5 points of Health damage to a single target
Eyes of Eventide


Apprentice

Illusion Self Allows the caster to see in the dark for 15 seconds
Eyes of Midnight


Journeyman

Illusion Self Allows the caster to see in the dark for 30 seconds
Fearful Gaze


Expert

Illusion Target Increases the chances of a creature fleeing for 30 seconds
Fire Shield


Expert

Alteration Self Caster gains 30 points of armor and 30% resistance to fire for 30 seconds
Fire Storm


Expert

Destruction Target Deals 50 points of fire damage to all targets in a 15 foot radius
Fireball


Journeyman

Destruction Target Deals 30 points of fire damage to all targets in a 10-foot radius
Flame Shield


Master

Alteration Self Caster gains 30 points of armor and 30% resistance to fire for 1 minute
Flame Tempest


Master

Destruction Target Deals 75 points of fire damage to all targets in a 15-foot radius
Flame Touch


Apprentice

Destruction Touch Deals 25 points of fire damage to a single target
Flare


Novice

Destruction Target Deals 6 points of fire damage to a single target
Flash Bolt


Apprentice

Destruction Target Deais 20 points of fire damage to a single target
Fortify Agility


Apprentice

Restoration Self Increases caster’s Agility attribute by 5 for 90 seconds
Fortify Endurance


Apprentice

Restoration Self Increases caster’s Endurance attribute by 5 for 90 seconds
Fortify Fatigue


Novice

Restoration Self Increases caster’s maximum Fatigue by 25 for 45 seconds
Fortify Health


Apprentice

Restoration Self Increases caster’s maximum Health by 30 for 30 seconds
Fortify Intelligence


Apprentice

Restoration Self Increases caster’s Intelligence attribute by 5 for 90 seconds
Fortify Luck


Apprentice

Restoration Self Increases caster’s Luck attribute by 5 for 90 seconds
Fortify Magicka


Journeyman

Restoration Self Increases taster’s maximum Magicka by 30 for 60 seconds
Fortify Personality


Apprentice

Restoration Self Increases caster’s Personality attribute by 5 for 90 seconds
Fortify Speed


Apprentice

Restoration Self Increases caster’s Speed attribute by 5 for 90 seconds
Fortify Strength


Apprentice

Restoration Self Increases caster’s Strength attribute by 5 for 90 seconds
Fortify Willpower


Apprentice

Restoration Self Increases caster’s Willpower attribute by 5 for 90 seconds
Frenzy


Novice

Illusion Target Increases the aggression of a creature for 30 seconds
Frost Bolt


Journeyman

Destruction Target Deals 35 points of frost damage to a single taiget
Frost Shell


Apprentice

Alteration Self Caster gains 10 points of armor and 10% resistance to frost for 30 seconds
Frost Touch


Apprentice

Destruction Touch Deals 25 points of frost damage to a single target
Ghostwalk


Expert

Illusion Self Renders the caster invisible for 1 minute, effect will end if the caster attacks
Glacial Wall


Expert

Alteration Self Caster gains 30 points of armor and 30% resistance to frost for 1 minute
Grasp of Terror


Master

Illusion Touch Greatly increases the chances of a creature fleeing for 30 seconds
Greater Convalescence


Journeyman

Restoration Target Heals 40 points of Health damage over 2 seconds to target creature
Greater Dispel


Journeyman

Mysticism Self 75% chance of dispelling a magical effect
Greater Dispel Other


Journeyman

Mysticism Target 60% chance of dispelling a magical effect on the target
Greater Fortify Agility


Journeyman

Restoration Self Increases caster’s Agility attribute by 10 for 90 seconds
Greater Fortify Endurance


Journeyman

Restoration Self Increases caster’s Endurance attribute by 10 for 90 seconds
Greater Fortify Fatigue


Apprentice

Restoration Self Increases caster’s maximum Fatigue by 50 for 45 seconds
Greater Fortify Health


Expert

Restoration Self Increases caster’s maximum Health by 60 for 30 seconds
Greater Fortify Intelligence


Journeyman

Restoration Self Increases caster’s Intelligence attribute by 10 for 90 seconds
Greater Fortify Luck


Journeyman

Restoration Self Increases caster’s Luck attribute by 10 for 90 seconds
Greater Fortify Magicka


Expert

Restoration Self Increases caster’s maximum Magicka by 60 for 60 seconds
Greater Fortify Personality


Journeyman

Restoration Self Increases caster’s Personality attribute by 10 for 90 seconds
Greater Fortify Speed


Journeyman

Restoration Self Increases caster’s Speed attribute by 10 for 90 seconds
Greater Fortify Strength


Journeyman

Restoration Self Increases caster’s Strength attribute by 10 for 90 seconds
Greater Fortify Willpower


Journeyman

Restoration Self Increases caster’s Willpower attribute by 10 for 90 seconds
Greater Life Detection


Journeyman

Mysticism Self Detects creatures in a 60-foot radius for 1 minute
Greater Magicka Drain


Journeyman

Destruction Touch Deals 50 points of temporary Magicka damage for 30 seconds
Greater Soul Trap


Journeyman

Mysticism Self Captures a dying creature’s soul, lasts 30 seconds
Greater Spell Reflection


Journeyman

Mysticism Self 15% chance to reflect a spell on the caster for 30 seconds
Guard


Journeyman

Alteration Self Gain 30 points of armor for 30 seconds
Hail Storm


Journeyman

Destruction Target Deals 30 points of frost damage to all creatures in a 10-foot radius
Hailstone


Apprentice

Destruction Target Deals 20 points of frost damage to a single target
Heal Greater Wounds


Journeyman

Restoration Self Heals 40 points of Health damage over 2 seconds
Heal Legendary Wounds


Master

Restoration Self Heals 180 points of Health damage over 6 seconds
Heal Major Wounds


Apprentice

Restoration Self Heals 25 points of Health damage
Heal Minor Wounds


Novice

Restoration Self Heals 10 points of Health damage
Heal Superior Wounds


Expert

Restoration Self Heals 100 points of Health damage over 4 seconds
Heat Blast


Expert

Destruction Target Deals 70 points of fire damage to a single target
Heat Shell


Apprentice

Alteration Self Caster gains 10 points of armor and 10% resistance to fire for 30 seconds
Heroic Touch


Apprentice

Illusion Touch Decreases the chances of an ally fleeing for 60 seconds
Heroism


Apprentice

Illusion Touch Decreases the chances of an ally fleeing for 45 seconds
Hindering Touch


Apprentice

Alteration Touch Increases the target’s Encumberance by 35 for 20 seconds
Hush


Journeyman

Illusion Target Silences a single target for 10 seconds, preventing spellcasting
Ice Blast


Master

Destruction Target Deals 110 points of frost damage to a single target
Ice Bolt


Expert

Destruction Target Deals 70 points of frost damage to a single target
Ice Shield


Journeyman

Alteration Self Caster gains 30 points of armor and 30% resistance to frost for 30 seconds
Ice Storm


Expert

Destruction Target Deals 50 points of frost damage to all creatures in a 15-foot radius
Illuminate


Novice

Illusion Self Creates a 10-foot sphere of light around a target for 90 seconds
Immobilize


Expert

Illusion Touch Paralyzes a single target for 7 seconds
Immolating Blast


Master

Destruction Target Deals 110 points of fire damage to a single target
Inspiration


Novice

Illusion Target Decreases the chances of an ally fleeing for 20 seconds
Inspiring Touch


Novice

Illusion Touch Decreases the chances of an ally fleeing for 30 seconds
Leech Health


Apprentice

Restoration Touch Transfers 10 points of Health from an enemy to the caster
Legendary Dispel


Master

Mysticism Self Dispels any magical effect
Legendary Life Detection


Master

Mysticism Self Detects creatures in a 120-foot radius for 2 minutes
Legendary Magicka Drain


Master

Destruction Touch Deals 120 points of temporary Magicka damage for 1 minute
Legendary Soul Trap


Master

Mysticism Self Captures dying creatures’ souls in a 20 foot radius, lasts 1 minute
Legendary Spell Absorption


Master

Mysticism Self 50% chance to convert a hostile spell into Magicka, lasts 45 seconds
Legendary Spell Reflection


Master

Mysticism Self 50% chance to reflect a spell on the caster for 45 seconds
Lighten Load


Journeyman

Alteration Self Allows the caster to carry 75 additional pounds for 5 minutes
Lightning Ball


Expert

Destruction Target Deals 40 points of shock damage over 2 seconds to all creatures in a 20-foot radius
Lightning Blast


Expert

Destruction Target Deals 70 points of shock damage to a single target
Lightning Bolt


Journeyman

Destruction Target Deals 35 points of shock damage to a single target
Lightning Grasp


Journeyman

Destruction Touch Deals 45 points of shock damage to a single target
Lightning Shield


Journeyman

Alteration Self Caster gains 30 points of armor and 30% resistance to shock for 30 seconds
Lightning Storm


Master

Destruction Target Deals 60 points of shock damage over 2 seconds to all creatures in a 20-foot radius
Lightning Surge


Expert

Destruction Touch Deals 80 points of shock damage to a single target
Lightning Wall


Expert

Alteration Self Caster gains 30 points of armor and 30% resistance to shock for 1 minute
Magicka Drain


Apprentice

Destruction Touch Deals 30 points of temporary Magicka damage for 30 seconds
Major Dispel


Apprentice

Mysticism Self 45% chance of dispelling a magical effect
Major Enervation


Apprentice

Destruction Target Deals 30 points of temporary Fatigue damage for 15 seconds
Major Life Detection


Apprentice

Mysticism Self Detects creatures in a 60-foot radius for 1 minute
Major Respite


Apprentice

Restoration Self Restores 80 points of Fatigue to the caster
Major Wound


Apprentice

Destruction Target Deals 15 points of temporary Health damage for 10 seconds
Mesmerizing Grasp


Apprentice

Illusion Touch Increases the Disposition of a character up to his/her 6th level for 30 seconds
Minor Dispel


Novice

Mysticism Self 75% chance of despelling a magical effect
Minor Enervation


Novice

Destruction Target Deals 15 points of temporary Fatigue damage for 15 seconds
Minor Life Detection


Novice

Mysticism Self Detects creatures in a 60-foot radius for 20 seconds
Minor Magic Resistance


Journeyman

Restoration Self Grants 10% Magic Resistance for 15 seconds
Minor Respite


Novice

Restoration Self Restores 15 points of Fatigue to the caster
Minor Wound


Novice

Destruction Target Deals 5 points of temporary Health damage for 10 seconds
Moonlight


Apprentice

Illusion Self Creates a 30 foot sphere of light around the caster for 2 minutes
Movement Mastery


Master

Mysticism Self Manipulates objects up to 40 feet away for 1 minute
Mute


Expert

Illusion Touch Silences all targets in a 15-foot radius for 15 seconds, preventing spellcasting
Open Average Lock


Journeyman

Alteration Target Automatically opens a lock of average difficulty
Open Easy Lock


Apprentice

Alteration Target Automatically opens a lock of easy difficulty
Open Hard Lock


Expert

Alteration Target Automatically opens a lock of hard difficulty
Open Very Easy Lock


Novice

Alteration Target Automatically opens a lock of very easy difficulty
Oppressing Grasp


Expert

Alteration Touch Increases the target’s Encumberance by 75 for 30 seconds
Pacification


Apprentice

Illusion Target Slightly reduces the aggression of a single target for 20 seconds
Pack Mule


Expert

Alteration Self Allows the caster to carry 150 additional pounds for 5 minutes
Paralyze


Master

Illusion Touch Paralyzes a single target for 10 seconds
Protect


Novice

Alteration Self Gain 5 points of armor for 30 seconds
Protect Other


Novice

Alteration Touch Target gains 10 points of armor for 20 seconds
Psychic Motion


Journeyman

Mysticism Self Manipulates objects up to 20 feet away for 30 seconds
Rage


Apprentice

Illusion Target Increases the aggression of a creature for 40 seconds
Rebuke Undead


Journeyman

Conjuration Target Increases the chance that an undead will flee for 30 seconds
Remote Manipulation


Apprentice

Mysticism Self Manipulates objects up to 10 feet away for 20 seconds
Repulse Undead


Apprentice

Conjuration Target Moderately increases the chance that an undead will flee for 30 seconds
Restore Agility


Apprentice

Restoration Self Heals 5 points of Agility damage
Restore Endurance


Apprentice

Restoration Self Heals 5 points of Endurance damage
Restore Intelligence


Apprentice

Restoration Self Heals 5 points of Intelligence damage
Restore Luck


Apprentice

Restoration Self Heals 5 points of Luck damage
Restore Personality


Apprentice

Restoration Self Heals 5 points of Personality damage
Restore Speed


Apprentice

Restoration Self Heals 5 points of Speed damage
Restore Strength


Apprentice

Restoration Self Heals 5 points of Strength damage
Restore Willpower


Apprentice

Restoration Self Heals 5 points of Willpower damage
Scorching Blow


Expert

Destruction Touch Deals 80 points of fire damage to a single target
Sea Stride


Apprentice

Alteration Self Walk on water for 30 seconds
Searing Grasp


Journeyman

Destruction Touch Deals 45 points of fire damage to a single target
Seductive Charm


Apprentice

Illusion Target Increases the Disposition of a character up to his/her 6th level for 30 seconds
Serenity


Novice

Illusion Target Slightly reduces the aggression of a single target for 10 seconds
Sever Magicka


Apprentice

Destruction Target Deals 40 points of Magicka damage to a single target
Shadow


Expert

Illusion Self Conceals the caster by 50% for 30 seconds
Shadow Shape


Journeyman

Illusion Self Renders the caster invisible for 30 seconds, effect will end if the caster attacks
Shield


Expert

Alteration Self Gain 40 points of armor for 30 seconds
Shock


Apprentice

Destruction Target Deals 20 points of shock damage to a single target
Shocking Burst


Journeyman

Destruction Target Deals 30 points of shock damage over 2 seconds to all creatures in a 20-foot radius
Shocking Touch


Novice

Destruction Touch Deals 10 points of shock damage to a single target
Silence


Master

Illusion Target Silences a single target for 10 seconds, preventing spellcasting
Snowball


Novice

Destruction Target Deals 10 points of frost damage to a single target
Soothing Touch


Novice

Illusion Touch Slightly reduces the aggression of a single target for 15 seconds
Soul Trap


Apprentice

Mysticism Self Captures a dying creature’s soul, lasts 20 seconds
Spark


Novice

Destruction Target Deals 10 points of shock damage to a single target
Spectral Form


Master

Illusion Self Renders the caster invisible for 2 minutes, effect will end if the caster attacks
Spell Absorption


Journeyman

Mysticism Self 25% chance to convert a hostile spell into Magicka lasts 20 seconds
Starlight


Novice

Illusion Self Creates a 20-foot sphere of light around the caster for 1 minute
Summon Clannfear


Expert

Conjuration Self Summons a Clannfear to fight for the caster for 45 seconds
Summon Daedroth


Expert

Conjuration Self Summons a Daedroth to fight for the caster for 30 seconds
Summon Dremora


Journeyman

Conjuration Self Summons a Dremora to fight for the caster for 20 seconds
Summon Dremora Lord


Master

Conjuration Self Summons a Dremora Lord to fight for the caster for 35 seconds
Summon Faded Wraith


Expert

Conjuration Self Summons a Faded Wraith to fight for the caster for 40 seconds
Summon Flame Atronach


Journeyman

Conjuration Self Summons a Flame Atronach to fight for the caster for 30 seconds
Summon Frost Atronach


Expert

Conjuration Self Summons a Frost Atronach to fight for the caster for 35 seconds
Summon Ghost


Apprentice

Conjuration Self Summons a Ghost to fight for the caster for 25 seconds
Summon Gloom Wraith


Master

Conjuration Self Summons a Gloom Wraith to fight for the caster for 25 seconds
Summon Headless Zombie


Journeyman

Conjuration Self Summons a Headless Zombie to fight for the caster for 25 seconds
Summon Lich


Master

Conjuration Self Summons a Lich to fight for the caster for 20 seconds
Summon Scamp


Apprentice

Conjuration Self Summons a Scamp to fight for the caster for 20 seconds
Summon Skeleton


Apprentice

Conjuration Self Summons a Skeleton to fight for the caster for 40 seconds
Summon Skeleton Champion


Expert

Conjuration Self Summons a Skeleton Champion to fight for the caster for 40 seconds
Summon Skeleton Guardian


Journeyman

Conjuration Self Summons a Skeleton Guardian to fight for the caster for 50 seconds
Summon Skeleton Hero


Expert

Conjuration Self Summons a Skeleton Hero to fight for the caster for 25 seconds
Summon Spider Daedra


Expert

Conjuration Self Summons a Spider Daedra to fight for the caster for 20 seconds
Summon Storm Atronach


Master

Conjuration Self Summons a Storm Atronach to fight for the caster for 40 seconds
Summon Xivilai


Master

Conjuration Self Summons a Xivilai to fight for the caster for 30 seconds
Summon Zombie


Apprentice

Conjuration Self Summons a Zombie to fight for the caster for 30 seconds
Superior Convalescence


Expert

Restoration Target Heals 80 points of Health damage over 4 seconds to target creature
Superior Dispel


Expert

Mysticism Self Very high chance to dispel any magical effect
Superior Life Detection


Expert

Mysticism Self Detects creatures in a 120-foot radius for 2 minutes
Superior Magicka Drain


Expert

Destruction Touch Deals 100 points of temporary Magicka damage for 30 seconds
Superior Soul Trap


Expert

Mysticism Self Captures dying creatures’ souls in a 10-foot radius, lasts 40 seconds
Superior Spell Absorption


Expert

Mysticism Self 35% chance to convert a hostile spell into Magicka, lasts 30 seconds
Superior Spell Reflection


Expert

Mysticism Self 30% chance to reflect a spell on the caster for 30 seconds
Superior Wound


Expert

Destruction Target Deals 50 points of temporary Health damage for 10 seconds
Telekinesis


Expert

Mysticism Self Manipulates objects up to 30 feet away for 45 seconds
Terrifying Presence


Master

Illusion Target Greatly increases the chances of a creature fleeing for 30 seconds
Torchlight


Expert

Illusion Self Creates a 50-foot sphere of light around the caster for 4 minutes
Touch of Fear


Apprentice

Illusion Touch Increases the chances of a creature fleeing for 20 seconds
Touch of Frenzy


Novice

Illusion Touch Increases the aggression of a creature for 30 seconds
Touch of Rage


Apprentice

Illusion Touch Increases the aggression of a creature for 30 seconds
Turn Undead


Novice

Conjuration Target Slightly increases the chance that an undead will flee for 30 seconds
Voice of Dread


Journeyman

Illusion Target Increases the chances of a creature fleeing for 20 seconds
Voice of Rapture


Journeyman

Illusion Target Increases the Disposition of a character up to his/her 9th level for 30 seconds
Water Breathing


Apprentice

Alteration Self Breathe underwater for 30 seconds
Weakness to Fire


Apprentice

Destruction Target Target is inflicted with a 25% weakness to fire for 30 seconds
Weakness to Frost


Apprentice

Destruction Target Target is inflicted with a 25% weakness to frost for 30 seconds
Weakness to Magicka


Journeyman

Destruction Target Target is inflicted with a 25% weakness to all Magicka for 30 seconds
Weakness to Poison


Apprentice

Destruction Target Target is inflicted with a 25% weakness to poison effects for 30 seconds
Weakness to Shock


Apprentice

Destruction Target Target is inflicted with a 25% weakness to shock for 30 seconds
Weight of the World


Expert

Alteration Target Increases the target’s Encumberance by 60 for 30 seconds
Winter’s Grasp


Journeyman

Destruction Touch Deals 15 points of frost damage to a single target
Withering Bolt


Expert

Destruction Target Deals 40 points of Health damage to a single target
Withering Touch


Journeyman

Destruction Touch Deals 30 points of Health damage to a single target

With that said, we hope that you find this guide informative. If you did, consider visiting Android Gram for more such interesting content on all things gaming.

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SayaN

Stuck in an endless loop playing video games and watching anime. Mostly found in Valorant or scrolling through Netflix.

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